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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+Melting the Behemoths
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Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Always protect your single-target tower with a cheap spell.Placement is critical against tanks.You must bait out their stun first.
+Area of Effect Buildings
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypePrimary TargetWorst AgainstTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackHeavy tanks, flying units (if ground only)
+Balancing Your Defenses
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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A strong foundation guarantees a triumphant victory.
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