diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
new file mode 100644
index 0000000..1ad56ab
--- /dev/null
+++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
@@ -0,0 +1,15 @@
+
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
+
These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
+Do Not Panic
+
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Anticipate the swarm.Use the geometry of the map.Accept minor tower damage if necessary.
+The Art of the Pull
+
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
+
Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.
+ThreatBest Counter StrategyFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeKite with an Ice Golem into the center while using ranged support
+Turning the Tables
+
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
+
Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.
+
+Should you liked this article and also you wish to receive details with regards to [tower rush](https://scm.bcorex.e3labs.net/peggywyo16363) i implore you to pay a visit to our internet site.
\ No newline at end of file