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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Balance is mandatory.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You are no longer playing the cards on the screen; you are playing the player behind the screen.
+Troop TypeWhat it BeatsWhat it Loses ToThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. Here is more info in regards to [tower rush](https://casthub.jp/@deeoddie187011?page=about) visit our own web-page. K.As, Heavy Spells
+The Evolution of Balance
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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