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In recent years, the [tower rush](https://code.dsconce.space/lowellcary9989) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Controllable Units
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For years, every unit in the game was a 'fire and forget' missile; once deployed, the AI took complete control.
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This single addition exponentially increased the skill ceiling of the game, rewarding players with lightning-fast reflexes.
+Always keep enough elixir in reserve to activate your Champion's ability.Bait out the opponent's counter before triggering the ability.Only one Champion can be on the board at a time.
+Mid-Match Transformations
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If you cycle a basic card (like Barbarians) two or three times, the next time you play them, they spawn in an 'Evolved' state.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+How the Meta ChangedStrategic AdjustmentMakes cycle decks exponentially more dangerousHeavy beatdown decks must play hyper-aggressively before the cycle player unlocks their overpowered formsMath changes mid-matchYou can no longer rely on muscle memory for spell damage; you must check if the unit is currently evolved
+What Will They Think of Next?
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While controversial among some purists, these changes are absolutely vital for maintaining a massive, engaged player base.
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The players who adapt the fastest are the ones who conquer the leaderboards.
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