diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..d0a5812 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+Melting the Behemoths +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. +Clearing the Horde +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K. Should you cherished this article and also you wish to be given details with regards to [tower rush](https://git.esen.gay/willis42294597) generously stop by our own web site. K.A) in your deck to handle the heavy lifting.
+Meta EnvironmentWhat to EquipHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +Making the Final Choice +
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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A strong foundation guarantees a triumphant victory.
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