Add Tracking Elixir in Tower Rush
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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
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<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
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Knowing When to Strike
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<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br>
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<br>This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.<br>
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Play safe until you know the math.A +4 elixir advantage is generally considered 'tower-taking' territory.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
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Practicing the Count
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
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<br>When they drop a heavy card, like a P. If you are you looking for more info about [tower rush](https://git.wending993.top/brennahunt994) review our own website. E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
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The BankWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
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The Invisible Scoreboard
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<br>Stop staring at the flashy animations and start focusing on the math.<br>
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<br>Knowledge is power.<br>
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